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Computer Animation & Simulation

I attended class CSCI 520 Computer Animation and Simulation. Here is a collection of animation features and simulations I developed for in-class projects in C++ and OpenGL.

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I successfully implement items below:

  • Jello cube: an elastic material simulation using mass-spring system, reacting to collision and force field

  • Motion capture data interpolation : Bezier Interpolation for Euler Angle, Linear/Bezier SLERP for quaternion

  • Interactive deformer: implemented its skinning, forward kinematics and iterative inverse kinematics

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Jello cube:

mass-spring system based elastic materials simulation, collision, external force field

pic0000.gif

Motion capture data Interpolation:

Bezier Interpolation for Euler Angle, Linear/Bezier SLERP for quaternion

pic0000_1.gif

Interactive deformer:

skinning, forward kinematics, inverse kinematics

ik.gif
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