Computer Animation & Simulation
I attended class CSCI 520 Computer Animation and Simulation. Here is a collection of animation features and simulations I developed for in-class projects in C++ and OpenGL.
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I successfully implement items below:
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Jello cube: an elastic material simulation using mass-spring system, reacting to collision and force field
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Motion capture data interpolation : Bezier Interpolation for Euler Angle, Linear/Bezier SLERP for quaternion
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Interactive deformer: implemented its skinning, forward kinematics and iterative inverse kinematics
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Jello cube:
mass-spring system based elastic materials simulation, collision, external force field

Motion capture data Interpolation:
Bezier Interpolation for Euler Angle, Linear/Bezier SLERP for quaternion

Interactive deformer:
skinning, forward kinematics, inverse kinematics
