The Arctic Epoch - Singapore
The Arctic Epoch - Singapore is a semester-long team project based off Unreal. This project aims to recreate an imaginary world, where human have gone through severe climate changes and thus have to face the fact that even one of the most tropical areas --Singapore--has become entirely frozen.
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I worked as a technical artist on the team, majorly responsible for
- shader and material developments in unreal and substance designer
- post processing effect in unreal
- maintaining Github repository and debugging the playable at runtime


Snow Material


Sidewalk
Snowy grassland
I created snow land materials for different parts of the scene. Though they were not integrated into the final scene due to time pressure, I gained valuable experiences in working with node-based materials in substance designer, and the pipeline for materials from substance designer to Unreal.
Frosting Camera


I was also responsible for simulating camera lens frosting using post processing and trigger box.
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