top of page

The Wind and The Wisp

The Wind and The Wisp is an exploration game where players bonds with their friend beyond life and death.  This project was started in summer 2024 and is still currently in production

​

I joined the team in July 2024 and am working as a technical artist on the team responsible for:

-Fog pipeline

-Procedural Animation for petals and plants

-Shaders & VFX development for special looking objects/storytelling

Fog Pipeline

Universal Fog

fogfog.gif

The fog is done with a mesh of fog layers and a sprite-based VFX graph. 

fog-no depth.png
fog-depth.png
cloud layer code.png

For fog layers, I utilize depth difference to remove artifacts (when closer to objects, the fog will have very small alpha.)

​

<- the layers are rendered as instanced meshes, with customed fog lighting written in HLSL

Dynamic Cloud

fog-dissipate.gif

Fog (cloud) dissipation VFX is rendered under the same framework as the universal fog.

fog-dissipate-vert.gif
unity.png
fog-flipbook-1.png
houdini.png
fog-dissipate-orig.gif

However, there are  additional dynamics:

- vertex displacement + alpha change for inflation 

- fog sim flipbook (Houdini)

Procedual Animation

wind-flower2.gif
Screenshot 2024-11-11 220612.png

VFX graph based pedal simulation

Velocity calculated based on change of positions of the gameobject

plant-growth.gif
plant-growth-2.gif

Vertex shader animation with two displacement parameters, one for the stem and one for the bud

​

Storytellings

dissipate.gif
wind.gif

Dissipate VFX for the purpose of ghost/memories objects in game when they are blown away

Wind VFX to express the wind's personality.

bottom of page