The Wind and The Wisp
The Wind and The Wisp is an exploration game where players bonds with their friend beyond life and death. This project was started in summer 2024 and is still currently in production
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I joined the team in July 2024 and am working as a technical artist on the team responsible for:
-Fog pipeline
-Procedural Animation for petals and plants
-Shaders & VFX development for special looking objects/storytelling
Fog Pipeline
Universal Fog

The fog is done with a mesh of fog layers and a sprite-based VFX graph.



For fog layers, I utilize depth difference to remove artifacts (when closer to objects, the fog will have very small alpha.)
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<- the layers are rendered as instanced meshes, with customed fog lighting written in HLSL
Dynamic Cloud

Fog (cloud) dissipation VFX is rendered under the same framework as the universal fog.





However, there are additional dynamics:
- vertex displacement + alpha change for inflation
- fog sim flipbook (Houdini)
Procedual Animation


VFX graph based pedal simulation
Velocity calculated based on change of positions of the gameobject


Vertex shader animation with two displacement parameters, one for the stem and one for the bud
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Storytellings


Dissipate VFX for the purpose of ghost/memories objects in game when they are blown away
Wind VFX to express the wind's personality.